International Seminar on Intellectual Property Management & Commercialization

Software and IP Management (9:00-10:30)

The “Own It”Method

for the Software Based Business

Bengalooru, India

November 14, 2006

Sponsored by brain league

Part I –Economics of IP Management

The Own ItMethod of Business Growth

You or your company is in the software business
So is everyone else
The attributes of a successful software company
Exclusivity
Monopoly power over the code
Monopoly power over the idea
Monopoly power of the field
Relevance
Market Relevance –most important application, tool, etc.
Social Relevance –‘hottest’game, gadget or interface

Own ItGoals

Keep the focus on Exclusivity and Relevance
Identify the tools that give exclusivity
Build innovation into every stage in the process
Identify the tools that can be used to improve relevance
Develop the process to maximize the Goals
Use intellectual property (IP) to create exclusivity
Monitor IP to assure compliance and ongoing innovation
Manage relevance to maximize one’s own relevance and erode the relevance of the competition
Apply scarcity to pricing

The Keys to the Own ItMethod

A new business can only compete if it addresses an unmet need caused by changes
to demographics, attitudes, the state of knowledge, or
to internal system flaws such as incongruities, unexpected outcomes, flawed processes, or other innovation
A business must address the unmet need with a unique beneficial solution to the stress on the existing marketplace

The Keys to the Own ItMethod

To protect that unique aspect of the business, the company must make use of patent, copyright, trademark, contract law, trade secrets and publicity rights
A company must use the exclusive rights to create relevance in the company’s products or services in a market large enough to sustain profitability

The Keys to the Own ItMethod

The company can use marketing and branding to highlight the objective benefits and enhance the subjective relevance of the product
These steps are the prerequisites to building a successful start-up enterprise
Without completing these steps, no new company has the ability to grow beyond the individual efforts of the company’s founder
With exclusivity and relevance, a company started in a garage or basement can grow into a company like Apple, Intel or Google and not Pets.com

The Own ItPyramid

Relevance

Distinctiveness –make the product different from others
Distinctive can be good –a better browser (with adjustable tabs)
Distinctive can be bad –AOL’s unique dial-up service and proprietary interface
Relevant products and services
Distinct in a positive manner
Objectively or subjectively important to the consumer
The “must haves”in the marketplace

Objective and Subjective or Social Relevance

Objective Relevance
Objectively relevant items are items that fulfill basic personalor business needs
Personal -air, water, food, shelter and clothing
Manufacturing –electricity, phones, labor, materials
Subjective or Social Relevance
Popular luxuries –such as tickets to a “hot”music concert or playoff event in sports-are successful because they are perceived as highly relevant
Top software games, extra features on cell phones
Psychology suggests some social relevance is an objective need
Market behavior towards relevance not based on any hierarchy of needs

Scarcity and Pricing

Scarcity –the availability of items
Value of equally relevant items will vary with availability

The less available, the more valuable

Price minimums based on costs
Development –the cost to design and bring to market
Unit cost –the manufacturing, packaging and marketing
Price maximums based on relevance and scarcity
Scarce, relevant items are the most valuable
Memory chips, gold and platinum used in computer chips
Front row seats to concerts and private screenings
“Specialized”non-consumer software

Exclusivity –Controlled Scarcity

Scarcity –limitations on availability of a resource
Sources of scarcity
Natural scarcity: land, gold, desalinated water, etc.
Legal scarcity: Enforcement of legal exclusive rights
Property–titles, deeds, leases, etc.
Employment–typical obligation to provide one’s service to only one employer
Governmentmonopolies and contracts
Governmentjurisdiction –criminal punishment, regulation, etc.
IP –patents, copyrights, trademarks, trade secrets and publicity rights (marketable privacy rights)

Product Development –the Own ItMethod

Target Diagram

IP for Maximum Competitive Advantage

Step 1 –Building exclusivitythrough IP
Trade Secret and copyright protect software
Employment practices
Non-disclosure agreements
Negotiated and consumer license agreements
Development agreements
Encryption
Step 2 –Avoiding commodity and other mistakes
Developing original software or controlling licensed code
Clean-room requirements for software programmers
Risky Business –Joint Development Agreements

Which IP Matters for Software & IP Management

Trade Secrets
Most important for idea development
Employment practices, reasonable efforts to protect, etc.
Patents –Not much impact
Available in U.S. but not many countries
Expensive and inconsistent to enforce, but strong value
Critical for hardware (and business methods in U.S.)
Copyrights –Primary protection for software
Trademarks –Important for marketing
Publicity Rights (marketable privacy rights)
More than you expect, characters in games, etc.

Trade Secrets -Maximizing IP Protection

Control the Development Pipeline

Developing and Protecting the ideas
Where do the ideas come from
Internally
Need for employee handbooks that give the ideas to the company
As an employee, know your rights
Externally
Need for a nondisclosure agreement
Need for exceptions to the nondisclosure agreement for ideas developed internally or independently
Where did the idea come from
Stolen ideas, patents, etc. will undermine value of product and company

Control the Development Pipeline

Protect the IP in Development

Protect the ideas in the development
Keep low engineer turnover
Use no competes focused on the specific products and competitors
Don’t show the work to too many people
Internally –within the company
Externally –potential clients
Clients do not really help protect IP
Clients will share all corporate intelligence to try and negotiate lower prices
Exclusivity works against the client; they have no loyalty
Negotiate nondisclosure agreements, but show as little as possible

Software & IP Management

In Search of Exclusivity and Relevance

Commodities have no market value
Clone games cannot make money
Cheaper versions of existing software products will fail
Fears of interoperability will keep consumers with known brands
Fears of unknown sources will keep consumers from experimenting unless there is a high value
Stressors suggest the need for innovation
Look to find problems that can be solved with new products
Only by creating original solutions can the company separate from the competition
Companies must protect trade secrets and avoid copyright problems

Control the Development Pipeline

IP Theft -What Not to Do

Companies that got in trouble from IP theft
Napster’s use of MP3’s meant company could not be saved
Blackberry and many others using patents from other companies
Aggressive patent enforcement common in U.S.
Differences in patent law means different results in different markets
Stolen software a common problem for companies
Hiring engineers because of experience at competitors
Use of code from other products

Control the Development Pipeline

Napster v. YouTube –The Development Difference

Commonalities between Napster and YouTube
Both built their business model on the IP theft
Both highly popular as a social phenomenon
Differences between Napster and YouTube
Timing: The media companies know that they can’t stop every company anymore
Approach: YouTube always respected take down requests and policed whenever requested
YouTube courted the content owners

Control the Development Pipeline

Napster v. YouTube –The Development Difference

Negotiation Differences
Napster waited too long
YouTube found Google and was willing to put much of the purchase price (rumored at $5,000,000) to settle infringement claims
YouTube had more value than Napster
Napster’s software functionality duplicated by other sites
Peer-to-peer devalues the central site
YouTube built its social network toward the site
Though it loses money, it had a business model
Because it had some value, it was worth negotiations

Control the Development Pipeline

Protect the IP in Development

Vaporware and industrial disinformation
Attributes of software closely followed by competition
Competitors try to anticipate what is coming out
Microsoft best at it; forces companies to spend time and efforts to compete in fields it does not plan to occupy so that it has less
Ethics of vaporware
Materiality: Cannot intentionally misrepresent to shareholders or in contracts
Competitors not entitled to accurate plans
Clients should not receive false promises, but general comments not inappropriate

Control the Software

Contracts and Copyright

Copyright provides for basic protection of software
Software is a literary work, so it is protected when fixed
Copyright does not protect for protections of functionality, reverse engineering, or compatibility
Software patents not enforced in most of the world; often too slow
Contracts can provide even more protection
End user license agreement (EULA) can limit from reverse engineering or any copying or modifications, much tighter than copyright
Competitors not entitled to accurate plans
Make click-wrap: require “I agree”and make terms available

Essentials of the Software License

Basics
Term, territory, operating systems, trademarks, notices, EULA terms, representations, warranties, indemnification, and payments
Source Code License & Object Code License
A perpetual, irrevocable and non-exclusive license to use, reproduce, modify and create derivative works of the Source Code and/or Object Code of the Software
A perpetual, irrevocable and non-exclusive license to use, reproduce, or modify any patents that may exist
Marketing
Bundling permitted or prohibited, press announcements

Software License –Issues in Specific Licenses

Master Licenses
Master software, number of copies, books and records, limitations on other uses
Websites and editorial content
Domain name ownership, linking, framing and coordinating editorial content, third party advertising
Joint development agreement
Deliverables, revenues and expenses, technology license grants, testing and evaluation, ownership interests, documentation, commercialization, patents
Other
Escrow and deliverables, privacy, regulated industries

Control the Software –Negotiated Contract

For software incorporated into other products
The contract must be more carefully negotiated
The Blizzard limitation provision makes a good start
Beware the second edition
The agreements often assume that they are re-negotiated with each product release, but they aren’t
Can the licensed software be used in perpetuity
Must new products be separately negotiated
Scope of rights critical for both licensor and licensee

Control the Software –Negotiated Contract

More concerns for licensee and licensor
Specialized software often results in other trade secrets being disclosed
Non-disclosure agreement necessary to keep those disclosures within the scope of reasonable efforts
Licensee must take those steps seriously or contracts are insufficient
Identify the limits placed on the software licensee
Specify if licensee is prohibited from developing its own product to become a competitor
Specify the trade secret minimum protections in place to protectthe trade secrets from general disclosure
Review employee policies, etc.

Control the Software -Clickwrap

Clickwrap from Davidson & Assocs. v. Jung:

422 F.3d 630 (8th Cir. 2005)

YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENTBEFORE INSTALLING THIS SOFTWARE PROGRAM.
BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE PROGRAM YOU AGREE TO BE BOUNDBY THE TERMS OF THIS AGREEMENT.
IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, PROMPTLY RETURN THE UNUSED SOFTWARE PROGRAM TO THE PLACE OF PURCHASE OR CONTACT BLIZZARD ENTERTAINMENT CUSTOMER SERVICE . . . FOR A FULL REFUND OF THE PURCHASE PRICEWITHIN THIRTY DAYSOF THE ORIGINAL PURCHASE.

Control the Software -Clickwrap

First provision makes the contract enforceable, second provision limits the uses
List of limitations
You may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program, or remove any proprietary notices or labels on the Program without the prior consent, in writing, of [Company]
Other provisions would limit the uses to number of computers, prohibit

High-Risk Strategy:

Joint Development Agreements

More common for patents than software
Allows both companies to have cross-licenses
Creates an additional problem of which company has “exclusivity”for copyright purposes
Benefits
Expand resources to develop software and share costs
Increase likelihood of software’s use (great for interfaces)
Risks
Other company may fail to deliver and slow project
Other company may “tweak”or specialize the software making it less compatible

Additional Techniques –

Anti-Circumvention Provisions

Protecting from circumvention of copy protection provisions
Copy Protection
Encryption and scrambling technologies
Cannot work because output is analog or beyond encryption
E.g. Since stereo speaker signal cannot be encrypted, all music files must eventually push a signal to the speakers, which will not be secure
Encryption is an evolving science
Congress wants to separate hackers from scientists (white hats from black hats)
Trying to create laws that promote IP business without locking in technology and doing more harm than good

History of the New Legislation

WIPO Implementation –December 1996
Beginning of the Internet revolution
Need to thwart emergence of IP rogue states
Need to create “effective legal remedies”for developing countries
Need to create legislation to encourage enforcement in high-piracy states (rules on the books not enough)
U.S. Implementation –October 1998
Need to comply with International Law, under TRIPS
Need to simplify evidentiary issues related to copyright
Need to shore up the “digital deadbolts”so companies will put their content onto disks
EU Implementation –May 2001
The European Union passed the EU Copyright Directive bringing itinto compliance

Anticircumvention Techniques

Article 11 of the WIPO Copyright Treaty provides

Contracting Parties shall provide
adequate legal protectionand
effective legal remediesagainst the circumvention of effective technological measures
that are usedby authors in connection with the exercise of their rights under this Treaty or the Berne Convention and that restrict acts, in respect of their works, which are not authorized by the authors concerned or permitted by law.”
WIPO Copyright Treaty, Apr. 12, 1997, Art. 11, S. Treaty Doc. No. 105-17 (1997)

The Three U.S. Causes of Action

Protects from unauthorized decryption of a work’s security or picking of any virtual lock
“No person shall circumvent a technological measure that effectively controls access to a [copyrighted] work….”
Section 1201(a)(1)(A)
Prohibits trafficking in black box technology “produced for the purpose of circumventing a technological measure that effectively controls access to a work….”
§1201(a)(2)
Prohibits trafficking in anticircumvention technology “that allow some forms of ‘access’but restrict other uses of the copyrighted work.”
Internet streaming audio player was tweaked or circumvented to permit the downloading of that content
§1201(b)(1)

Anticircumvention as Shield and Sword

Shield
Designed to make digital lock-picking illegal
Software, games, music and movies protected with encryption can use the anticircumvention laws to stop infringement early
Should be easier to establish than the more detailed copyright claims
Sword
Encryption can be put into any software
Software can be put into almost any commercial product
Software compatibility can create an artificial exclusivity thathas been exploited (Lexmark, Chamberlin, etc.)

IP for Maximum Competitive Advantage

Review: Step 1–Building exclusivitythrough IP
Trade Secret and copyright protect software
Employment practices
Non-disclosure agreements
Development agreements and software licenses
Negotiated and consumer license agreements
Encryption and digital rights management
Step 2 –Applying the Own Itmethod to maximize commercialization through relevance
Trademarks and branding
Publicity Rights
Contracts and cross-licensing

Brands & Trademarks

Why Winners Always Win

Purchaser’s dilemma (commercial or industrial)
Software is a hard to try product
Difficult to return
Problem software can cause other problems
Learning curve for new users
Purchaser’s solution –stick with established products
Purchase suite software relying on need for one key product
Stick with known product even if better product in market
Purchaser’s tool –brand or trademark of the company
Purchaser’s tool –brand or trademark of the company
Trademark reflects source of goods or services, not necessarily the software development
Acquire compatible products which have same high quality
Ensure the user interface is truly compatible and the navigation consistent
A strong brand grows with new products
But the brand must make logical sense from one product to the next
Intel could not branch out to children’s products
Google has not had much impact in photos, etc.

Brands & Trademarks

Why Winners Always Win

Brand or Trademark –the Difference

Trademark –a word, symbol, sign or device designating the source of the goods
Brand –the identity identified by the trademark that incorporates the consumer experience with the products
Difference between trademark and brand
Focus of brand is on the overall experience of the purchaser, the stability of the product, the ease of use, the “bugginess,”and the value
Relevance for software is based on brand perception
The more valued the brand, the more relevant the new product or upgrade

Identity Products –Tomb Raider Computer Software

Manner in Which Identity is Incorporated into Products and Services

Creation of Product Content
Autobiographies, biographies, personal websites, fan websites, and infomercials
Endorsements and Promotions
Infomercials, videogames and websites featuring celebrities, sports-based games featuring celebrity players
Background Uses of Identity
Photographs that viewers can recognize, names used in song lyrics, personally identifiable data that can be culled from databases, actors’images when those actors are portraying characters other than themselves (as actors rather than in theirrole as celebrities)

Two Categories of Rights Necessary

Right to create content
Adapt, modify, edit, change, alter, merge
Distort, select, omit, recast, transform
Right to reproduce, distribute, package, and display the final product
In all media and formats now known or hereafter created
To advertise and promote in all media now known or hereafter created

Anatomy of the License Agreement

Acquire the broadest definition of identity rights
Name, likeness, signature
Biographical information, nicknames, persona and any other attributes of identity used in connection with the following product or service
Expressly acquire identity use for an agreed-upon purpose
Identify the product or service created or promoted
Provide that the actual use of the identity is not subject to further approvals by the licensor of the identity
Allow for modifications of the product or service (including newvariations of websites or sequels to video games)
Acquire broad rights for creation, alteration, variation of the product or service

Contracts and Cross-Licensing

Extend the brand as far into the marketplace as partner companies will place your product
OEM Software, coupons in other packages, etc.
Joint marketing campaigns
“Intel Inside”campaign between chip and computer companies
Apple is a totally integrated product
Open interoperability
Microsoft, Real Networks, essentially anyone other than iTunes will allow music to move from one machine to the others
Apple does not need the help (though EU may insist)

Contract Issues of Cross-Licensing

Both trademark licenses and software contracts
Quality control and approvals at each stage of development
Control over development
Protection of trade secrets
Additional protections that trade secrets revealed cannot be used in other products
Clear, express termination and sell-off provisions
Anti-merger provisions (what happens if your competitor buys the other company)

The Own ItMethod -Revisited

A new business can only compete if it addresses an unmet need caused by change –stressors, environment, etc.
Address the unmet need with a unique beneficial solution for the marketplace
Use IP to protect the rights and create exclusivity –all other choices can be duplicated by competitors
Use the exclusive rights to create relevance in the products or services in a market large enough to sustain profitability
Use trademarks and branding to highlight the objective benefits and enhance subjective relevance of the product
Use costs to set minimum pricing but use scarcity to optimize price and number of units sold

International Seminar on Intellectual Property Management & Commercialization

Software and IP Management (9:00-10:30)

The “Own It”Method

for the Software Based Business

Bengalooru, India

November 14, 2006

Sponsored by brain league